Being the large RPG fan that I am, I was pretty excited when Steven Universe: Attack the Light was announced. Inspired by one of my favorite games Paper Mario, Attack the Light is a mobile game that follows the main characters of the hit show Steven Universe (which I highly recommend to everyone) as they try to gather the scattered pieces of light that were set free in the game’s opening cinematic.
As I said, the game is inspired by Paper Mario, and the resemblance is definitely there. The battles are all turn-based, with each character in the party getting their own chance to either attack, defend, or use an item. A well-timed button press during any action will either increase the damage done to the opponent, or decrease the damage that the party receives. Even items can be paired with a timed hit to increase their effectiveness.
The game is split up into five different worlds, so it won’t take more than a few hours to beat. Having said that, it’s only around three dollars to pick up, so I think you’re getting your money’s worth. As you move through each level, you seek out treasure chests, keys, and secret passages to explore. Your party members all gain experience through battle that helps them level up, upon which you can choose some new ability that you want them to gain.
However, while I did enjoy playing a game reminiscent of one of my all-time favorite series, I found that I didn’t really like the overall game itself. You’ll notice very quickly through the game that the enemies aren’t exactly the most varied. You’ll get one or two new enemy types per zone, but in the end there’s not a whole lot of variety to be found in them. I understand that it’s a short game, but there was so much more that could have been done here.
For that matter, things get repetitive very fast. Rather than taking in the atmosphere and design of the worlds (which don’t have a lot of variety from level to level), I found myself trying to speed to the exit, since I really wouldn’t have missed out on much by doing so. I might have missed a few collectibles, but most of the treasure chests contain items that you will already have an overabundance of anyway. There were maybe five times that I used anything but a recovery item, since some enemies are guaranteed to get about a third of your HP down in a single shot, no matter how well you block. By the end of the game, I had used around 10% of the items that the game has to offer, as I didn’t ever really need the others.
Throughout the whole campaign, the characters will make little remarks and conversations that help break up the monotony, but it doesn’t happen enough to be anything memorable. There are achievements in the game as well, but the downside is that the game doesn’t tell you that some may be impossible to get if you play wrong. I ended up upgrading my wallet capacity all the way, because I thought there might be some super-item out there that I needed max money to purchase.
Because I did that though, I was unable to get an achievement for upgrading Steven in a certain way, and I have to wipe my game data to do that now. I’m an achievement kinda guy myself, so this really bothered me. (As a tip though, only upgrade your wallet twice. It’s all you’ll ever need.)
All of this negativity on my part begs the question: is this a good game? I would say…it’s worth a shot. If it didn’t have the Steven Universe skin over it, it most likely wouldn’t be anything worth trying. But, Attack the Light‘s price means that you won’t be breaking the bank to try it out, so if you’re a fan of either Paper Mario or Steven Universe I would say give it a go yourself.
Images taken from Steven Universe: Attack the Light and Steven Universe
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