Today marks the one year anniversary of the mobile game Heroes Charge. I recently had a friend recommend it to me, and I’ve been playing it quite a lot since then, so I figured a review was just about due for it.
Heroes Charge is an action RPG wherein players take command of a team of 5 heroes in order to go through dungeons and challenges. In order to do so, players will collect items and money throughout their playtime that they need to buy essential gear and abilities. Furthermore, players can collect hero “pieces” when going through special dungeons or through chance. These pieces act like puzzle pieces and can be combined to summon the hero that they depict when enough are collected. Sometimes though, if a player is really lucky, they can find a hero outright, skipping the need to collect pieces altogether.
The meat of the game comes into how you build your heroes though. Each one is split off into one of three categories: strength, magic, or dexterity. Everyone gets the same starting group of heroes, but it is not super difficult to get more near the beginning. (As a personal tip, don’t spend your gems right away on a single golden chest. It’s better to save them up for the 10x golden chest, since you earn the needed gems ridiculously fast for the first few days.) Each hero can be upgraded and enhanced in order to increase its overall power, but you will need to gather up the required items first, which you can do by going through the dungeons that they drop at. The drop rates, sadly, aren’t the best. Usually only one in three runs will drop the item that you are hunting, but completing a dungeon without losing a hero allows you to “raid” it whenever you wish. Raiding spends a raiding ticket (which are random drops in any area) and auto-completes the dungeon, instantly giving you the experience and drops you would have obtained if you ran it normally.
When going into battle, it is important for a player to keep track of where their team members are situated. Each hero has a position that they will fill in, and these cannot be changed. So, when getting a team together, one has to see if a certain hero will go in the front, middle, or back of the lineup. These positions are key, since different enemies can attack different zones of your team, so its also good to have a stock of heroes that you can fall back on.
Along with the dungeons, there are also arena battles and cave raids where players can go into a PvP mode, pitting their teams against each other for prizes. These battles are not fought in real time, and the teams will move through AI in each fight. The game doesn’t feature direct co-op, but players can join guilds in order to request help from guild-mates. This can either come in the form of asking for assistance defeating special challenges, or in asking them to guard your team while it searches for treasure while you’re away. Doing one of these tasks for someone successfully nets you extra gold or experience, or tokens that can be used in the guild shop to buy rare heroes and items.
Overall, Heroes Charge has a relatively steep opening curve, since you won’t be able to do a ton with the heroes you start out with (Again, save up for that 10x chest, it guarantees a hero for you). However, once you break through that initial period of weakness (which doesn’t take long at all), you have a ton more options open to you to see. The game itself is free, so even if you don’t end up enjoying it, you won’t be out anything for trying it out. Either way though, I would highly recommend this game, so give it a go next time you’re looking for something new to fill out your games collection!
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