Capcom once again proves that it’s king of survival horror with Resident Evil 7. The opening of the game feels more Outlast than Resident Evil, as you follow Ethan Winters searching for his missing wife. Before you know it, you’ll be solving puzzles to unlock new areas, and fighting back against the crazed denizens.
Combat is tense, as every bullet counts. Miss a headshot, and you may regret it later against a boss. I obtained plenty of ammo, but a slew of enemies would often reduce my bullets to zero. Gone are the days of enemies dropping ammo. If you want to make it through the Baker Estate alive, you’ll have to manage your resources. Boss fights will have you fighting to the last bullet and healing item.
The switch to a first person view ratchets up the tension of not knowing what’s coming next. An enemy may sneak behind you, or will be hiding around the corner as you turn. The game relishes in these quiet tense moments, as you navigate the house looking for a way out.
The narrative eventually connects to the larger Resident Evil universe, but that shouldn’t put you off from playing the game. The story is self contained for the most part, with references being subtle.
I don’t want to spoil anything about this game. For a time Resident Evil seemed destined to being a third person action-horror game indefinitely. Capcom took the game back to it’s roots, with oppressive atmosphere and more jump scares than you can shake your gun at. Resident Evil 7 is short, sweet, and a welcome return to form.
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