Whenever I’m given a choice, I’ve always been one to carry on with whatever decision I made. Live with the consequences, good or bad. So in the finale to Far Harbor, as things went to hell around me, I gritted my teeth, and carried on.
Far Harbor is the third add on pack to Fallout 4, and the first to take us to a different map altogether. It starts off with a missing persons case, that takes you up the coast to Maine. The Island (no not the 2005 movie) is littered with new creatures, enemies, places to explore, and blanketed in a thick fog.
The Island is huge, with plenty secrets to uncover. I won’t spoil the twists and turns the story takes, but the writing is top notch. For those of you that built a charismatic character, I’m happy to report there’s quite a few persuasion checks in the main story. The story also has you make quite a few choices, choices that aren’t easy to make.
The story dips into some topics that I wasn’t expecting, and introduces you to a character that I felt was trying to manipulate me. There is one quest in the middle, that sucks all the pacing out of the story. You enter a simulation, and are expected to solve puzzles in workshop mode. This wouldn’t be an issue, if they had only included it once. You do this five times, and each time is more tedious than the last. By the fifth puzzle I was anxious to be done, and that last puzzle is a doozy. It’s also worth noting that the crashed on me twice here, causing me to reload an earlier save and do some of the puzzles over again. To save you have to back out of the simulation, save, and then enter again. The good news is that the game will save whatever progress you had on the puzzle when you go back into it.
The ending I got didn’t appeal to me, at first. As the savior of the Commonwealth, I was hoping to bring my tactile and cunning solutions to Far Harbor. Instead, after progressing a certain amount in the story, certain side quests failed that would’ve gotten me (from what I hear) an ending more in line with who I was in the Commonwealth.
I wrote about the ending I got here.
If you’re just cruising to complete the main quest, expect to spend roughly ten hours in Far Harbor. If you’re a completionist you’ll spend upwards of fifteen hours on The Island.
Side quests are in abundance, as almost every resident of Far Harbor is willing to give you work to prove yourself. My favorite included doing something called “The Captain’s Dance”.
I really enjoyed my time in Far Harbor, and plan on exploring more now that I’ve made my choices and stuck with them. With more meaningful persuasion options, and side quests that actually play into the ending, Far Harbor is a vacation worth taking.
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