After missing our hotel wake-up call and being robbed of our free continental breakfast, we embarked through Coventry and back towards the NEC for round two of the gaming banquet at Egx Rezzed.
12:30 – Although our bellies were grumbling, we were far from disgruntled as we made our way towards Alien: Isolation. The queue was reasonably long and the entire section was walled off, so we assumed t must be housing something marvellous inside. And we were right. Inside was an entire room bursting with tech and the demo of Alien: Isolation. The demo was short but entertaining enough and it leaves much to be desired and anticipated in the weeks to come. As a survival horro goes, it’s faced with a challenge of adding the element of horror and terror in a futuristic setting as opposed to the classic, rustic settings of games like Silent Hill. Nevertheless, it’s eerie soundtrack and ambient noises, add the perfect level of dread as you fear every corner. The character models are astounding, with so much detail added; especially to the Xenomorph itself. But don’t just take my word for it, click HERE to read a fantastic review by our very own Stephen Tillet.
2:00 – We realised that after Alien:
Insemination Isolation, we needed to dry our underwear. So we sat down and played Fifa 14 on the Xbox One. This was the first time either of us had actually played an Xbox One and I must say, the power of the console is phenomenal. I have the game on Xbox 360 and I think it runs and plays pretty well with no major hiccups. But the graphics on the Xbox One are amazing. It’s crystal clear and the players looks almost identical to the stars. The crowd are no longer pixelated cardboard cutouts and they’ve even added little things like ball boys to throw the ball back to you. It seems they’re more or less removed the annoying quick throw function where the player will run down the length of the pitch at break-neck speed to retrieve the ball. Whilst wasting time. The ball moves through the air so precisely because of the updated PureShot physics engine, you genuinely notice the difference. I don’t usually get majorly impressed by long running titles like Fifa or Madden but I was whistling a different tune as I played this. Until I lost. But I never liked the game anyway…
3:00 – Finally. Finally! We get a chance to play Murdered: Soul Suspect. After waiting behind a man old enough to know better, fumble his way through the very first tutorial puzzle for an hour, the developer decided that he had humoured him enough. It was our turn. We quickly whizzed through THE TUTORIAL and got into the real gameplay. This game is incredible. I was really excited to try it out and it didn’t disappoint. Like I said in a previous article, the voice acting in this title caught my attention from the get go and throughout the demo, it’s captivating. Ronan O’Connor’s gravely voice adds so much desperation and ruggedness to the character. Yet at the same time, in the right scenes, he seems so helpless and sad. Reminiscent of John Marston, the character seems far from one dimentional.
The game plays similarly to L.A Noire with a mix of Condemned. You’re encouraged to gather as much information for every investigation you carry out so that you can make the best conclusion of the crime and get closer to solving it. You have to analyse every crime scene intently as well as gather information from witnesses and police officers. The way you gather information is very inventive as you must possess the bodies of the living and read their minds. Mixed in with the investigation side of the game is stealth and action as demons hunt the wandering soul of the protagonist. I need to add that the demons are terrifically well designed. They’re horrifying and mixed in with well timed screams and jerky movements, you never know when the next jump scare will come from. They are susceptible, however, and you must creep up behind them and take them down.
The story seems clever and well thought out as O’Connor must fight his way through limbo and find the man who killed him, before his soul can reach the other side; where he will be reunited with his wife. The demo also hints at a mysterious and ancient power influencing his crime, his killer and the motive.
3:30 – A Street Fighter 4 tournament was underway and we made haste to check out the talent on display. Unfortunately, there was one competitor, who was dressed as Scorpion from Mortal Kombat, wiping the floor with the competition. Using Bison, he was annihilating his opponents and steamrolled his way to the final. Which he then won. By a lot. I made the decision that I would never be as good at anything as this guy was with this game. But I soon reassured myself.4:00 – I played Guitar Hero and set the new high score on Hotel California on Expert. For the entire convention. Me. I win. I’m the best.
5:00 – We had a quick look at Titanfall. The graphics are impressive but for me, it just seems to lack a certain wow factor. Even watching others play it, it appeared generic. Steel Battalion taught me two things: 1) The Kinect needs to go away and 2) Mechas, tanks and Gundams are boring. They’re either so overpowered they’re no fun at all, or they’re made underpowered for an added challenge; which renders them pointless. The campaign looks like your average Call of Duty and people are already starting to waver with those games.
5:30 – We can’t find Broforce anywhere. I started to get a bit upset so we sat down and played the new Worms Battlegrounds. Just like all the other titles in the series, it’s a lot of fun. Team 17 lost their way a little bit with Worms 3D but the carnage is back! With new weapons and new cheeky dialogue from the loveable little worms, I can see myself buying the game soon.
6:00 – Home time. My dinner was calling and so was Match of The Day and I needed to see how far Alan Shearer’s hairline had receded this week. So it was back to the car and back to bed. But I’m still looking forward to the final day of Rezzed tomorrow.
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